Learn how to work with typcial urban centers and develop a schematic design for this area that meets the city’s zoning regulations. Tutorial PDF. Set up a new project. Create a new project and scene. First, you’ll create a new CityEngine project. Steps: 1. Click File > New > CityEngine.

Author: Yojora Kazikinos
Country: Republic of Macedonia
Language: English (Spanish)
Genre: Politics
Published (Last): 6 August 2008
Pages: 205
PDF File Size: 17.79 Mb
ePub File Size: 15.61 Mb
ISBN: 284-1-24786-940-8
Downloads: 54932
Price: Free* [*Free Regsitration Required]
Uploader: Garamar

For the window, use the getWindowTex function with a random index to get one of the nine window textures.

For more information on block subdivision and dynamic city layouts, see Tutorial 2: Let’s zoom in on the central building plot and refine the design of the future entrance to the neighborhood. Many people may find this quite intuitive and more flexible, especially for small to medium-sized contexts.

The appearance of the ground floor is often different from the other floors, especially for front facades.

You’ll use them now. You’ll construct a simple building with a typical facade. This rule splits the shape named Building, the mass model, into its faces by applying a component split.

The mass model is created with the extrude operation as follows:. Now you’ll copy all necessary files from the downloaded Tutorial 1 project into your new project. We can now easily customize the design by changing the attributes in the Inspector. The predefined styles for usage mixes, footprint shapes, and the ability to create tutorrial arrays make this process substantially more simple. To get a correct value, we input the area of the plot the building occupies.

We hope tutoral tutorial, however, has been helpful and has demonstrated the many ways in which CityEngine can be used in your city planning scenarios.

The height is now defined as a random value between 15 and Generated models can also be deleted in the right mouse button context menu. Since writing custom distribution rules for building placement patterns can result in quite complex CGA code, we propose in this tutorial to simply use either point shapes or manually created footprint shapes of any form, as a faster way to control the footprint distribution.


Next, you’ll create a new scene. The following image shows the rule set applied to arbitrary mass models: The Select a wizard dialog box appears. Approximately streets were created, but you can’t see them all in the viewport until you frame the view. After the initial facade structure has been defined, the tiles can be modeled.

The current shape is translated Otherwise LOD equals zerodo not load the esr asset, but use a simple plane coming from the facade instead.

Introduction to the CityEngine tutorials

Select Objects with Same Rule File. Selection type Result Single click. Start Rule—Defines the first rule that is executed within the rule file. Your Navigator should look like the following screen shot: Typically in this step, a mass model can be divided into its facades by applying the component split.

Based on these conditions, we plan for mixed-usage along the main street with shops on the ground floor and services on the upper floors; plus residential usage behind the buildings. The Tile rule defines the appearance of the tile by splitting along x- and y-axis with a nested split.

Here is an overview of the CGA-files that will be used in this tutorial:. Using the operation s x,y,zthe size of the scope can be set in the Wall rule. Selects a single object. Select Objects with Same Start Rule: A tile typically consists of wall and window elements. You’ll analyze a finished rule file that contains all the steps to create a basic building. Download items Model a simple building Texture the simple building Add level of detail Random variation of building attributes.


First, we select an initial layout with base typologies and main usages for the building plots and show how the compliance with zoning regulation can be ensured. A new project is created and appears in the Navigator by default, located in the upper left corner of the CityEngine window. The building rules in this tutorial have a small set of attributes to actually design the building, especially the overall building volume.

The actual asset is loaded from the project’s assets folder in the Navigator.

Tutorial Urban planning—CityEngine Tutorials | ArcGIS Desktop

To start, we will test if our zoning definition allows sufficient density for an urban center. The building now has a random height value of Selects all objects completely within the selection rectangle. We increase the amenity cktyengine the entrance by titorial a water basin and trees. Same rule file assigned on all visible layers. Actually, instead of placing only one, we will place nine 3×3 grid mixed-use towers with a total height of meters and check the FAR in the Reports section of the Inspector.

Essential Skills project, which you should already have linked to your workspace. Now we are ready to zoom in further esrj design the exterior space our attempt on landscape architecture right at the entrance of the development area. Select Objects with Same Start Rule:. You’ll reduce the complexity polygon count of the model, which is helpful when creating larger areas of simple buildings. Putting all of these rules together, you get the final untextured simple building: This tutorial was developed in collaboration with Matthias Buehler http: